Illustration & Visual Narrative - Task 1

29/08/2023 - 13/10/2023 || Week 1 - Week 7
Ruchira Nowreen || 0347111
Major: Bachelor of Software Engineering || Minor: Creative Media Design || Taylor's University
Illustration & Visual Narrative 
Project 1: Vormator Challenge





LECTURE
TASK 1 - BRIEF

We were instructed to take on the Vormator challenge as the ultimate test of creativity in our project. The goal is to provide each student with the opportunity to demonstrate their ability to craft a stunning piece within specified constraints. Every participant receives the exact same set of elements, and within these shapes, we are challenged to create our unique designs, adhering to the limitations outlined in the Rulebook. The instructions dictate that we are allowed to rotate, flip, and duplicate the elements. It is mandatory to use all the provided elements, and scaling is permitted but only proportionally—no skewing or free transform. Furthermore, we were instructed to add, subtract, intersect, and group elements as we see fit. The use of color is unrestricted, allowing us to create our color schemes, and gradients are permitted. The elements may be filled, strokes are allowed, and the use of filters or effects, such as drop shadows, is also within the approved scope of the project. Thus, the essence of the project lies in showcasing pure skills and creativity within a structured set of rules.

Figure 1: Some visual references provided in class



VISUAL RESEARCH

To begin my creative process, I delved into character research with a specific focus on fairy tale figures like mermaids and fairies. These fantastical beings have captivated my imagination since childhood, and I wanted to channel that admiration into my project. My initial inspirations were drawn from iconic characters such as the Little Mermaid and Tinker Bell. However, to broaden my visual repertoire, I also explored random depictions of mermaids and fairies. This comprehensive research served as the groundwork, providing me with a visual understanding of how to commence the character creation process for the Vormator challenge.

Figure 2: Visual References



TASK 1: VORMATOR CHALLENGE

For the Vormator challenge, our initial task (Task 1) involved creating characters based on eight provided shapes, utilizing our innovative thinking and imagination. We were permitted to draw inspiration from existing characters as we worked on forming our unique creations. The initial step required tracing the given shapes using Adobe Illustrator, predominantly employing tools such as the pen tool, rectangle tool, and curvature tool.

Figure 3: The provided shapes

Figure 4: Traces out shapes

Subsequently, we were tasked with crafting a character using the traced shapes, while adhering to specific guidelines. The rules included the freedom to rotate, flip, and duplicate elements, the requirement to utilize all the provided shapes, proportional scaling, and the ability to add, subtract, intersect, and group elements as needed. Additionally, color usage was unrestricted, and we could employ gradients, strokes, filters, and effects like drop shadows.

In accordance with these directives, I developed my character through a combination of research and imagination. Drawing inspiration from the Little Mermaid and Tinker Bell, I envisioned a character merging the qualities of a mythical mermaid and a fairy endowed with magical powers. I named this enchanting being of the sea and sky 'Mermystique.'

Initiating the process, I outlined the figure using the provided shapes. Although I initially faced challenges, I gradually mastered the technique and successfully created the outline of my character, depicted below: 

Figure 5: Vormator character outline view


Indeed, at that point, the figure appeared quite chaotic. Moving forward, I delved into adding color to my character, experimenting with both solid hues and gradients. My approach involved incorporating cool tones reminiscent of sea creatures for her body, while opting for warm tones for her hair to introduce a striking contrast.

Figure 6: Vormator character without shadows

Once content with the chosen color scheme, I initiated the addition of shadows to provide a more detailed and dimensional appearance to her.

Figure 7: Final Vormator character


Now, the focus shifted to creating a background for her. I opted to place her in the depths of the sea for my Pokemon card backdrop. Using the provided shapes, I began designing the sea bed, incorporating rocks, seaweeds and barrels. I created subtle waves using the pen tools instead of relying on the provided shapes. Subsequently, I introduced colors to bring the sea to life. Finally, I concluded the background by adding shadows and highlights, completing the overall composition.

Figure 8: Outline view of the background

Figure 9: Final Background 

Following the addition of colors, I applied a gentle Gaussian blur filter to convey a sense of depth. In the concluding step, I positioned my character within the completed background, bringing my artwork for the Pokémon card to its finalization.

Figure 10: Final Vormator character with the background

At this juncture, I had completed the creation of my character along with the background and was prepared to finalize my Pokémon card, including the artwork and a brief biography for it.

Figure 11: Vormator Challenger Pokemon Card

PDF of the Vormator Challenge:



FEEDBACK

Unfortunately, I didn't have sufficient time to receive feedback on my task 1 as I joined the module in week 4 when task 1 & 2 was already concluding. However, I ensured that I complied with the requirements when the first temporary grades were released, and I received a relatively high mark. The only adjustment I made later was to enhance the highlights and shadows to make my illustration stand out even more.



REFLECTION

Task 1 of the Vormator challenge emerged as a dynamic exploration of creativity within set constraints. The project directive, aiming to test each student's creative abilities using the same set of elements, set the stage for a level playing field. Guidelines permitted rotations, duplications, and proportional scaling, emphasizing the interplay between pure skills and creativity. The task involved crafting characters from eight provided shapes, encouraging inspiration from existing characters and a seamless integration of innovative thinking and imagination.

Navigating the challenges of transforming abstract shapes into cohesive characters, I embarked on the creation of 'Mermystique,' drawing inspiration from iconic figures like the Little Mermaid and Tinker Bell. The artistic journey unfolded through the meticulous use of Adobe Illustrator tools, culminating in the outline of the character. Challenges were met with gradual mastery of techniques, leading to experimentation with color schemes, shadows, and highlights to breathe life into the enchanting sea and sky creature.

The finalization of 'Mermystique' within a Pokémon card showcased the strategic use of pen tools for waves, a meticulously designed sea bed, and the application of a Gaussian blur filter for depth. Task 1 served as a testament to the harmonious balance between structured guidelines and boundless creativity, exemplifying the limitless possibilities within defined constraints.


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